Game Type
|
Program Name
|
Operator
|
Organization
|
Country
|
Amazons |
galvanise
|
Chun-Ping |
freedom |
Scotland |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
-
A GGP player, with neural network learned from self play.
Amazons |
Sherlock's game dog
|
Zhang Yuxuan |
University of Science and Technology Beijing |
China |
- Game Type
- Program Name
- Author(s)
-
Liang Shuang Liang Tailin Xu Bowen Zhang Yunpeng Zhou Ke
- Operator
- Organization
-
University of Science and Technology Beijing
- Country
- Introduction
-
2017's Champion in Mainland China, AB Pruning.
Amazons |
Hala Madrid
|
Bian Chang |
University of Science and Technology Beijing |
China |
- Game Type
- Program Name
- Author(s)
-
Zhong Runxing Bian Chang Zhou Ke
- Operator
- Organization
-
University of Science and Technology Beijing
- Country
- Introduction
Amazons |
8QP
|
Johan de Koning |
unorganized |
Netherlands |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
-
Classic alpha-beta searcher
Block Go |
DeepBlock
|
Chihkang Lo |
National Dong Hwa University |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
National Dong Hwa University
- Country
- Introduction
-
A MCTS block go program with policy network.
Feature:
Applying Monte Carlo Tree Search with UCB-1 Formula on BlockGO
Parallel MCTS (Root Parallelization)
Expansion method :
Using DCNN to generating moves on fist level.
Validate move randomized.
Add web-based GUI support
Prediction using Detlef's 54% dcnn model.
Block Go |
MDB
|
Kuo-Chan Huang |
National Dong Hwa University |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
National Dong Hwa University
- Country
- Introduction
Breakthrough |
galvanise
|
Richard Emslie |
Freedom |
Scotland |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
-
A GGP player, with neural network learned from self play.
Breakthrough |
Scan
|
Ching-nung Lin |
mankind |
France |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
-
straightforward conversion of the Scan draughts program: alpha-beta + patterns (tuples)
Breakthrough |
Athena
|
Shun-Shii Lin |
National Taiwan Normal University |
Taiwan |
- Game Type
- Program Name
- Author(s)
-
Yu-Hsun Chen and Shun-Shii Lin
- Operator
- Organization
-
National Taiwan Normal University
- Country
- Introduction
-
Athena is a BreakThrough program implemented with bitboard data structure and iterative deepening alpha-beta pruning algorithm.
Breakthrough |
FuChouBT
|
Jia-Fong Yeh |
National Taiwan Normal University |
Taiwan |
- Game Type
- Program Name
- Author(s)
-
Jia-Fong Yeh and Shun-Shii Lin
- Operator
- Organization
-
National Taiwan Normal University
- Country
- Introduction
Breakthrough |
DaSoJai
|
Wei-Lin Wu |
National Taiwan Normal University |
Taiwan |
- Game Type
- Program Name
- Author(s)
-
Wei-Lin Wu and Shun-Shii Lin
- Operator
- Organization
-
National Taiwan Normal University
- Country
- Introduction
Breakthrough |
Deep Nikita
|
Andrew Lin |
none n/a |
USA |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
-
Machine learning, alpha-beta search, move heuristics, monte carlo tree search with implicit minimax, and lots of caffeine.
Will be competing in Einstein Wurfelt Nicht, NoGo, Breakthrough for sure. Possibly Surakarta, Chinese Dark Chess, Kyotoshogi if time permitting, but I am still juggling last minute errors.
Breakthrough |
Pan
|
Johan de Koning |
unorganized |
Netherlands |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
-
Classic alpha-beta searcher
Chinese Checkers |
Negentropy
|
Lu-Nung Chen |
National Taiwan Normal University |
Taiwan |
- Game Type
- Program Name
- Author(s)
-
Lu-Nung Chen Shun-Shii Lin
- Operator
- Organization
-
National Taiwan Normal University
- Country
- Introduction
-
Negentropy is an Chinese Checkers program implemented with rule based heuristic.
Chinese Checkers |
Jump
|
Jiunn-Haur Chern |
National Taiwan Normal University |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
National Taiwan Normal University
- Country
- Introduction
Chinese Checkers |
ASH
|
Chin-Wei Chang |
National Taiwan Normal University |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
National Taiwan Normal University
- Country
- Introduction
-
alpha-beta search with heuristic function
Chinese Checkers |
Yellow Fish
|
Jiunn-Haur Chern |
National Taiwan Normal University |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
National Taiwan Normal University
- Country
- Introduction
Chinese Chess |
BugCChess
|
LiuZongYuan |
Bugs studio |
China |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
-
BugCChess was developed in 2009. The version bugcchess0.2a was very strong and widely used in 2000. We reorganized the development team in 2015. There is an excellent chess players in our team.
Chinese Chess |
HaQiKi D
|
H.G.Muller |
disorganized |
Netherlands |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
-
Alpha-beta searcher based on mailbox board. Can use up to 4 cores.
Chinese Chess |
BrainChess
|
Bo-Nian Chen |
Institute for Information Industry |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
Institute for Information Industry
- Country
- Introduction
-
A Chinese Chess program written in C++ using alpha-beta algorithm
Chinese Chess |
Chimo
|
Wen-Jie Tseng |
National Chiao Tung University |
Taiwan |
- Game Type
- Program Name
- Author(s)
-
Wen-Jie Tseng I-Chen Wu Jr-Chang Chen
- Operator
- Organization
-
National Chiao Tung University
- Country
- Introduction
-
A Chinese Chess program developed in Taiwan by a team at Computer Games and Intelligence (CGI) laboratory headed by professor I-Chen Wu at National Chiao Tung University.
Chinese Chess |
Shiga
|
Shi-Jim Yen |
National Dong Hwa University |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
National Dong Hwa University
- Country
- Introduction
-
Using machine learning technique since 2010
Chinese Chess |
XieXie
|
Operator |
No organization |
France |
- Game Type
- Program Name
- Author(s)
-
Pascal Tang Eugenio Castillo Jih Tung Pai (EGTB)
- Operator
- Organization
- Country
- Introduction
Chinese Chess |
BOSS
|
CHANG-JIUN WU |
personal |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
-
If you want to cross the boss, you need more lucky
Chinese Chess |
Felicity
|
Nguyen Hong Pham |
Softgaroo |
Vietnam |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
-
Felicity Xianqui engine. This is actually a dust cleaning version of Saola - my very old engine with some bug fixed and search improvements. Now it becomes my test base for my researches. The current version has: 1) a full implementation of Asian Xiangqi Federation (AXF) rules as an illustration for my paper / presentation for the conference. The code (rule implementation) is used everywhere not only in roots but inter nodes in search trees. 2) integration with my new / freeware Felicity EGTs which is the smallest Xiangqi EGTBs in the World - it takes only 15 MB for all one-attacker-endgames (KR*K*, KC*K*, KH*K*, KP*K*)
Chinese Dark Chess |
DarkKnight
|
Chu-Hsuan Hsueh |
National Chiao Tung University |
Taiwan |
- Game Type
- Program Name
- Author(s)
-
Chu-Hsuan Hsueh Wen-Jie Tseng I-Chen Wu
- Operator
- Organization
-
National Chiao Tung University
- Country
- Introduction
-
A multi-threaded program based on MCTS
Chinese Dark Chess |
weng
|
DIAN-YANG WENG |
National Penghu University of Science and Technology |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
National Penghu University of Science and Technology
- Country
- Introduction
Chinese Dark Chess |
Lemon
|
MENG-HONG LIN |
National Penghu University of Science and Technology |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
National Penghu University of Science and Technology
- Country
- Introduction
Chinese Dark Chess |
Yanyu
|
YAN,YU,WANG |
National Penghu University of Science and Technology |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
National Penghu University of Science and Technology
- Country
- Introduction
Chinese Dark Chess |
Oops 1
|
Lin-Chien-Chang |
National Taichung university of education |
Taiwan |
- Game Type
- Program Name
- Author(s)
-
Chang-Chug-Yuan Lin-Chien-Chang Yao-Tzu-Chien
- Operator
- Organization
-
National Taichung university of education
- Country
- Introduction
Chinese Dark Chess |
Chess123
|
Chih Kai Lin |
National Taichung University of Education |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
National Taichung University of Education
- Country
- Introduction
Chinese Dark Chess |
Yahari
|
Gang-Yu Fan |
National Taipei University and Academia Sinica |
Taiwan |
- Game Type
- Program Name
- Author(s)
-
Jr-Chang Chen You-Cheng Syu Gang-Yu Fan Ting-Yu Lin Tsan-sheng Hsu
- Operator
- Organization
-
National Taipei University and Academia Sinica
- Country
- Introduction
Chinese Dark Chess |
PupilDarkChess
|
Cheng Yueh |
National Taiwan University |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
National Taiwan University
- Country
- Introduction
-
Use alpha beta search and 6-men endgame.
Chinese Dark Chess |
DarkTHU
|
JUI-HUNG WANG |
Tunghai University |
Taiwan |
- Game Type
- Program Name
- Author(s)
-
LUNG-PIN CHEN JUI-HUNG WANG I-WEI CHIN
- Operator
- Organization
- Country
- Introduction
-
An improved Chinese Dark Chess program developed by LBC
Connect6 |
Clouds
|
Jing Ge |
Beijing Institute of Technology |
China |
- Game Type
- Program Name
- Author(s)
-
Jing GeYu-xiang AnLin-nan Wang
- Operator
- Organization
-
Beijing Institute of Technology
- Country
- Introduction
-
Alphabeta algorithm based program
Connect6 |
Neptune
|
Xiaobin Wang |
Beijing University of technology |
China |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
Beijing University of technology
- Country
- Introduction
-
Neptune is the computer program of six chess.
Connect6 |
Connection
|
Zhang Song |
Japan Advanced Institute of Science and Technology |
Japan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
Japan Advanced Institute of Science and Technology
- Country
- Introduction
-
The program is developed by Zhang Song, implemented with alpha-beta search and proof search for endgames. There are also some new search techniques applied in it.
Connect6 |
Kavalan
|
Jung-Kuei Yang |
Lan Yang Institute of Technology |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
Lan Yang Institute of Technology
- Country
- Introduction
Connect6 |
Sixgo
|
Junkai Lu |
Personal |
China |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
-
Program for connect 6 by ab prune and database.
Connect6 |
Explorer
|
Liang Tailin |
University of Science and Technology Beijing |
China |
- Game Type
- Program Name
- Author(s)
-
Zhang Yunpeng Li Yaguang Liang Tailin Zhou Ke
- Operator
- Organization
-
University of Science and Technology Beijing
- Country
- Introduction
Deep Learning Gomoku |
MDG
|
Kuo-Chan Huang |
National Dong Hwa University |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
National Dong Hwa University
- Country
- Introduction
-
This program only use Deep Learning
Deep Learning Gomoku |
xD-CHIU
|
XIAN-DONG,CHIU |
National Dong Hwa University |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
National Dong Hwa University
- Country
- Introduction
Deep Learning Gomoku |
Sonic
|
Nai-Yuan Chang |
National Taiwan Normal University |
Taiwan |
- Game Type
- Program Name
- Author(s)
-
Surag Nair Nai-Yuan Chang Shun-Shii Lin
- Operator
- Organization
-
National Taiwan Normal University
- Country
- Introduction
-
Persona is a Gomoku program implemented with Deep Learning.
Dice Shogi |
thinkingKiki
|
Takumi Baba |
The University of Electro-Communications |
Japan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
The University of Electro-Communications
- Country
- Introduction
-
Expectimax search with some improvement of evaluation function
Dice Shogi |
Triple Crawn
|
Takumi Baba |
The University of Electro-Communications |
Japan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
The University of Electro-Communications
- Country
- Introduction
-
Expectimax search with handmade evaluation function
Dice Shogi |
Super Kog
|
Takumi Baba |
The University of Electro-Communications |
Japan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
The University of Electro-Communications
- Country
- Introduction
Dice Shogi |
Tree tree
|
Takumi Baba |
The University of Electro-Communications |
Japan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
The University of Electro-Communications
- Country
- Introduction
-
Expectimax search with some improvement of generating candidate moves
Digital Curling |
Jiritsu-kun
|
Masahito Yamamoto |
Hokkaido University |
Japan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
-
The program named "Jiritsu-kun" is based on the expectimax method by using the evaluation function of the position, which is obtained by deep learning.
Digital Curling |
GCCS
|
Takeshi Ito |
The University of Electro-Communications |
Japan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
The University of Electro-Communications
- Country
- Introduction
-
This is a program based on "AYUMU" that used an original opening book by using knowledge.
Digital Curling |
LastTwoTAI
|
Takeshi Ito |
The University of Electro-Communications |
Japan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
The University of Electro-Communications
- Country
- Introduction
-
Expectimax search by using evaluation function
EinStein Würfelt Nicht |
k=8πG
|
Kei Takada |
Hokkaido University |
Japan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
-
Atakakun performs MCTS with the policy function using Deep Convolutional Neural Network.
EinStein Würfelt Nicht |
EWNGame/下棋游戏
|
Song Wang |
Minzu University of China |
China |
- Game Type
- Program Name
- Author(s)
-
Ann Lao Minqin Lee Sijin Chen
- Operator
- Organization
-
Minzu University of China
- Country
- Introduction
-
1. This is a EinStein Würfelt Nicht program based on chessboard static search algorithm.
2. The development language is c++.
3. System development environment for Visual Studio 2017.
EinStein Würfelt Nicht |
EWIN
|
Chu-Hsuan Hsueh |
National Chiao Tung University |
Taiwan |
- Game Type
- Program Name
- Author(s)
-
Yuan-Hao ChenYeong-Jia Roger ChuChu-Hsuan HsuehI-Chen Wu
- Operator
- Organization
-
National Chiao Tung University
- Country
- Introduction
-
This agent is based on the common Monte-Carlo tree search(MCTS) combined with n-tuple network trained by Monte-Carlo Learning.
EinStein Würfelt Nicht |
Kaiten
|
Pin-Ju Lin |
National Taiwan Normal University |
Taiwan |
- Game Type
- Program Name
- Author(s)
-
Pin-Ju Lin and Shun-Shii Lin
- Operator
- Organization
-
National Taiwan Normal University
- Country
- Introduction
-
Kaiten is an EinStein Wurfelt Nicht program implemented with bitboard data structure and expectiminimax algorithm
EinStein Würfelt Nicht |
Emil
|
Shun-Shii Lin |
National Taiwan Normal University |
Taiwan |
- Game Type
- Program Name
- Author(s)
-
Wen-Yen Chou and Shun-Shii Lin
- Operator
- Organization
-
National Taiwan Normal University
- Country
- Introduction
-
Use CNN training program to search for the best move of the board.
EinStein Würfelt Nicht |
shuka
|
Hao-Lun Luo |
National Taiwan Normal University |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
National Taiwan Normal University
- Country
- Introduction
-
use expectiminimax tree to search a best move of the board state
EinStein Würfelt Nicht |
Deep Nikita
|
Andrew Lin |
none na |
USA |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
-
Expectimax, large (56gb) endgame tablebase.
EinStein Würfelt Nicht |
Emc2
|
Yasumasa Tamura |
Tokyo Institute of Technology |
Japan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
Tokyo Institute of Technology
- Country
- Introduction
-
MCTS based Computer for EWN
EinStein Würfelt Nicht |
VSWTN
|
Zhang Yunpeng |
University of Science and Technology Beijing |
China |
- Game Type
- Program Name
- Author(s)
-
Zhang Yunpeng Li Wei Zhang Yuxuan
- Operator
- Organization
-
University of Science and Technology Beijing
- Country
- Introduction
Go 9x9 |
simplego
|
Gang-Yu Fan |
Academia Sinica |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
Go 9x9 |
tbot
|
Jun-You Zhuo |
National Dong Hwa University |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
National Dong Hwa University
- Country
- Introduction
Go 9x9 |
EzGo
|
Hung-Cheng Lin |
National Taiwan University |
Taiwan |
- Game Type
- Program Name
- Author(s)
-
Hung-Cheng Lin Yu-Xuan Hsu
- Operator
- Organization
-
National Taiwan University
- Country
- Introduction
Hex 11x11 |
DeepEZO
|
Kei Takada |
Hokkaido University |
Japan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
-
DeepEZO uses iterative deepening depth-first search and the value and policy functions trained by reinforcement learning.
Hex 11x11 |
MoHex-CNN
|
Chao Gao |
University of Alberta |
Canada |
- Game Type
- Program Name
- Author(s)
-
Chao Gao B Arneson P Henderson A Huang J Pawlewicz R Hayward
- Operator
- Organization
- Country
- Introduction
-
Monte Carlo Tree Search with Neural Net
Hex 13x13 |
DeepEZO
|
Kei Takada |
Hokkaido University |
Japan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
-
DeepEZO uses iterative deepening depth-first search and the value and policy functions trained by reinforcement learning.
Hex 13x13 |
MoHex-CNN
|
Chao Gao |
University of Alberta |
Canada |
- Game Type
- Program Name
- Author(s)
-
Chao Gao B Arneson P Henderson A Huang J Pawlewicz R Hayward
- Operator
- Organization
- Country
- Introduction
-
Monte Carlo Tree Search with Neural Net
Kyoto Shogi |
CrazyWa
|
H.G.Muller |
disorganized |
Netherlands |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
-
General WinBoard compatible engine for playing chess variants with drops on boards up to 11x11, with up to 32 piece types. Amongst the supported variants are Crazyhouse, regular Shogi, mini-Shogi, Tori Shogi, Wa Shogi and Kyoto Shogi.
Kyoto shogi |
Deep Nikita
|
Andrew Lin |
none na |
USA |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
-
Expectimax, large (56gb) endgame tablebase.
Mahjong |
VeryLongCat
|
Shih-Chieh Tang |
National Chiao-Tung University |
Taiwan |
- Game Type
- Program Name
- Author(s)
-
Shih-Chieh Tang Li-Kai Chuang Cheng-Hong Lin I-Chen Wu
- Operator
- Organization
-
National Chiao-Tung University
- Country
- Introduction
Mahjong |
SimCat
|
Shih-Chieh Tang |
National Chiao-Tung University |
Taiwan |
- Game Type
- Program Name
- Author(s)
-
Shih-Chieh Tang Feng-Sheng Liao I-Chen Wu
- Operator
- Organization
-
National Chiao-Tung University
- Country
- Introduction
-
New AI which is strong enough to play with VeryLongCat
Mahjong |
MahjongJr
|
Fang-Ye Lin |
National Taiwan Normal University |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
National Taiwan Normal University
- Country
- Introduction
Mahjong |
Mahjong SB
|
Shih-Ho Lin |
National Taiwan Normal University |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
National Taiwan Normal University
- Country
- Introduction
Minishogi |
EVG1.5
|
Shun-Chin Hsu |
Chang Jung Christian University |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
Chang Jung Christian University
- Country
- Introduction
-
EVG is a program for educational purpose. It conducts the game tree search with some variant techniques of the alpha-beta cutoff algorithm.
Minishogi |
Shokidoki
|
H.G.Muller |
disorganized |
Netherlands |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
-
Single-threaded alpha-beta searcher using forward-pruning techniques known from chess.
Minishogi |
KYS
|
Kaung-Yu, Wu |
Gunnan Company |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
-
It is a program that uses some basic algorithms(Alpha-Beta search, Quiescent Search, etc.).
Minishogi |
Nyanpass
|
Caleb Teo |
National Taipei University |
Taiwan |
- Game Type
- Program Name
- Author(s)
-
Wang Hsuan-Yu Chen Po-Hsun Yuan Hao Caleb Teo
- Operator
- Organization
-
National Taipei University
- Country
- Introduction
Minishogi |
Triple Crawn
|
Takumi Baba or Takeshi Ito |
The University of Electro-Communications |
Japan |
- Game Type
- Program Name
- Author(s)
- Operator
-
Takumi Baba or Takeshi Ito
- Organization
-
The University of Electro-Communications
- Country
- Introduction
-
Minimax search and alpha-beta pruning with simple evaluation function
Minishogi |
broaden_55
|
Taichi Nakayashiki |
The University of Tokyo |
Japan |
- Game Type
- Program Name
- Author(s)
-
Taichi Nakayashiki Yuji Kanagawa
- Operator
- Organization
- Country
- Introduction
-
(not implemented yet)
an implementation of AlphaZero algorithm in Minishogi (DeepLearning, Monte-Carlo Tree Search with PUCT)
Nonogram |
CH
|
Yan-Rong Guo |
National Taichung University of Education |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
National Taichung University of Education
- Country
- Introduction
-
nonogram solver based on the paper, I. C. Wu, D. J. Sun, L. P. Chen , K. Y. Chen, C. H. Kuo, H. H. Kang, H. H. Lin, "An Ef-ficient Approach to Solving Nonograms", IEEE Transactions on Computational Intelli-gence and AI in Games, Vol.5, No. 3, pp. 251-264, September 2013.
Nonogram |
jjyeh
|
Yan-Rong Guo |
National Taichung University of Education |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
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National Taichung University of Education
- Country
- Introduction
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Improved nonogram solver based on the paper, I. C. Wu, D. J. Sun, L. P. Chen , K. Y. Chen, C. H. Kuo, H. H. Kang, H. H. Lin, "An Ef-ficient Approach to Solving Nonograms", IEEE Transactions on Computational Intelli-gence and AI in Games, Vol.5, No. 3, pp. 251-264, September 2013.
Nonogram |
Sequence
|
Yan-Rong Guo |
National Taichung University of Education |
Taiwan |
- Game Type
- Program Name
- Author(s)
-
Jia-Jun Yeh Kuo-Chan Huang Wei-Chiao Huang Yan-Rong Guo
- Operator
- Organization
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National Taichung University of Education
- Country
- Introduction
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improved nonogram solver based on the paper, 4. I. C. Wu, D. J. Sun, L. P. Chen , K. Y. Chen, C. H. Kuo, H. H. Kang, H. H. Lin, "An Ef-ficient Approach to Solving Nonograms", IEEE Transactions on Computational Intelli-gence and AI in Games, Vol.5, No. 3, pp. 251-264, September 2013.
Nonogram |
Requiem
|
Yen-Chi Chen |
National Taiwan Normal University |
Taiwan |
- Game Type
- Program Name
- Author(s)
-
Yen-Chi Chen and Shun-Shii Lin
- Operator
- Organization
-
National Taiwan Normal University
- Country
- Introduction
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Requiem is a nonogram solver implemented with bitboard data structure and backtracking algorithm.
Nonogram |
Paradox Nonogram
|
Junkai Lu |
Personal |
China |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
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Nonogram agent, which use a heuristic method to solve the game.
Nonogram |
LBC4
|
Lung Pin Chen |
Tunghai University |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
-
A nonogram program developed by LBC in 2017
Nonogram |
ThuNoNo
|
CHIEN,HUNG-AN |
Tunghai University |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
-
An improved vesion of old Nonogram program
Othello 10x10 |
Decapus
|
Ching-nung Lin |
mankind |
France |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
-
classic Othello program: alpha-beta + patterns (tuples)
Othello 10x10 |
Deep Nikita
|
Andrew Lin |
NA none |
USA |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
Othello 10x10 |
Curiosity10
|
Wei-yuan Hsu |
National Chiao Tung University |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
National Chiao Tung University
- Country
- Introduction
Othello 10x10 |
Uncle Darius
|
WANG TAI XIANG |
National Dong Hwa University |
Taiwan |
- Game Type
- Program Name
- Author(s)
-
WANG TAI XIANG XIAO ZI YU
- Operator
- Organization
-
National Dong Hwa University
- Country
- Introduction
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Deep learning , Alpha Beta
Othello 10x10 |
Othello LTBeL
|
Ching-Zong Chang |
National Dong Hwa University |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
National Dong Hwa University
- Country
- Introduction
Othello 10x10 |
Persona
|
Nai-Yuan Chang |
National Taiwan Normal University |
Taiwan |
- Game Type
- Program Name
- Author(s)
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Surag Nair Nai-Yuan Chang Shun-Shii Lin
- Operator
- Organization
-
National Taiwan Normal University
- Country
- Introduction
-
Persona is an othello program implemented with Deep Learning.
Othello 8x8 |
mothello
|
Hsin-Hung Chou |
Chang Jung Christian University |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
Chang Jung Christian University
- Country
- Introduction
Othello 8x8 |
NEKO
|
Chun Chieh Chen |
CJCU University |
Tainan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
- Country
- Introduction
Othello 8x8 |
Cocoon
|
Wei-yuan Hsu |
National Chiao Tung University |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
National Chiao Tung University
- Country
- Introduction
Othello 8x8 |
Maverick
|
Yen-Chi Chen |
National Taiwan Normal University |
Taiwan |
- Game Type
- Program Name
- Author(s)
-
Yen-Chi Chen and Shun-Shii Lin
- Operator
- Organization
-
National Taiwan Normal University
- Country
- Introduction
-
Maverick is an othello program implemented with bitboard data structure and alpha-beta pruning algorithm.
Othello 8x8 |
Little Devil
|
Not assigned now... |
Overseas Chinese University |
Taiwan |
- Game Type
- Program Name
- Author(s)
- Operator
- Organization
-
Overseas Chinese University
- Country
- Introduction
-
This program is designed using traditional minimax search method one year ago.
Outer-Open Gomoku |
JacksonFive
|
Yu-Heng Chen |
National Taiwan Normal University |
Taiwan |
- Game Type
- Program Name
- Author(s)
-
Yu-Heng Chen and Shun-Shii Lin
- Operator
- Organization
-
National Taiwan Normal University
- Country
- Introduction
-
JacksonFive is an Outer-Open Gomoku program implemented with bitboard data structure and iterative deepening alpha-beta pruning algorithm.
Outer-Open Gomoku |
Swamp
|
Bian Chang |
University of Science and Technology Beijing |
China |
- Game Type
- Program Name
- Author(s)
-
Zhang Yunpeng Zhang Yuxuan Liang Tailin Zhou Ke
- Operator
- Organization
-
University of Science and Technology Beijing
- Country
- Introduction
-
A program runs on Windows/Linux/OS X. MCTS+AB Pruning.
Outer-Open Gomoku |
fiver
|
Xu Bowen |
University of Science and Technology Beijing |
China |
- Game Type
- Program Name
- Author(s)
-
Zhang Yiyang Liang Tailin Xu Bowen Zhou Ke
- Operator
- Organization
-
University of Science and Technology Beijing
- Country
- Introduction
-
1st in Mainland China's computer games tournament 2017.
Surakarta |
muc_surakarta
|
Song Wang |
Minzu University of China |
China |
- Game Type
- Program Name
- Author(s)
-
Song Wang Minqin Li Xuee Rong Sijin Chen An Lao
- Operator
- Organization
-
Minzu University of China
- Country
- Introduction
-
1. Implement the man-machine competition
2. Implement hierarchy selection of search tree
Surakarta |
FuChou
|
Jia-Fong Yeh |
National Taiwan Normal University |
Taiwan |
- Game Type
- Program Name
- Author(s)
-
Jia-Fong Yeh and Shun-Shii Lin
- Operator
- Organization
-
National Taiwan Normal University
- Country
- Introduction
-
FuChou is a Surakarta agent based on bitboard data structure and iterative deepening alpha-beta pruning algorithm with restricted search window and Quiescence Search.
Surakarta |
Swamp
|
Zhang Yunpeng |
University of Science and Technology Beijing |
China |
- Game Type
- Program Name
- Author(s)
-
Zhang Yunpeng Li Wei Zhang Yuxuan Zhou Ke
- Operator
- Organization
-
University of Science and Technology Beijing
- Country
- Introduction
-
VSSurakarta's updated version.
Surakarta |
Animal Protect Society
|
Long Qingyue |
University of Science and Technology Beijing |
China |
- Game Type
- Program Name
- Author(s)
-
Long Qingyue Zhang Yunpeng
- Operator
- Organization
-
University of Science and Technology Beijing
- Country
- Introduction