Amazons

Pos
Name
Total
1
2
3
1 galvanise 6 2 2 2
3 Hala Madrid 2 2 0 0
4 Sherlock's game dog 0 0 0 0
2 Hala Madrid 4 2 0 2
Game records [zipped]

Block Go

Pos
Name
Total
1
2
playoff
1 DeepBlock 3 1 1 1
2 MDB 3 1 1 0
Game records [zipped]


Breakthrough

Pos
Name
Total
1
2
3
4
5
6
1 galvanise 12 2 2 2 2 2 2
2 Scan 10 2 2 0 2 2 2
7 Athena 7 1 1 0 0 0 0
6 FuChouBT 2 0 2 0 0 0 0
5 DaSoJai 3 1 2 0 0 0 0
3 Deep Nikita 8 0 0 2 2 2 2
4 Pan 6 2 0 2 2 0 0
Game records [zipped]


Chinese Checkers

Pos
Name
Total
1
2
3
2 Negentropy 4 0 2 2
1 Jump 6 2 2 2
3 ASH 2 2 0 0
4 Yellow Fish 0 0 0 0
Game records [zipped]


Chinese Chess

Pos
Name
Total
1
2
3
4
5
6
7
1 BugCChess 13.5 2 2 1.5 2 2 2 2
6 HaQiKi D 4.5 0 2 0 0 0.5 2 0
7 BrainChess 2 2 0 0 0 0 0 0
3 Chimo 9 0 0.5 2 1.5 1.5 2 1.5
2 Shiga 11.5 2 1.5 0.5 1.5 2 2 2
4 XieXie 7.5 0 1 2 0.5 2 1 2
8 BOSS 0.5 0 0 0 0.5 0 0 0
4 Felicity 7.5 2 1 2 2 0 0 0.5
Game records [zipped]


Chinese Dark Chess

Pos
Name
Total
1
2
3
4
5
6
7
8
1 DarkKnight 14.5 2 2 2 1.5 2 0 1 2
5 weng 6.5 0 2 1.5 0 1 0.5 1.5 0
4 Lemon 9.5 2 0 0 0 2 1.5 2 0
5 YAN,YU,WANG 6.5 0 0.5 0 1.5 1 2 1.5 0
7 Oops 1 2.5 1.5 0 0 1 0 0 0 0
8 Chess123 2 0.5 0 0 0.5 0 0.5 0 0
3 Yahari 12.5 1 1.5 2 0.5 0 1.5 2 2
2 PupilDarkChess 13.5 1 0 2 2 2 1.5 1 2
6 DarkTHU 4.5 0 2 0.5 1 0 0.5 0.5 0
Game records [zipped]


Connect6

2
Pos
Name
Total
1
2
3
4
5
3 Sixgo 5 2 2 1 0 0
6 Clouds 2 0 0 1 1 1
2 Neptune 6 1 2 1 0 2
4 Connection 4 1 1 1 0 1
1 Kavalan 9 1 2 2 2 2
5 Explorer 3 1 1 1 0 0
Game records [zipped]

Deep Learning Gomoku

Pos
Name
Total
1
2
3
2 MDG 2 0 2 -
1 xD-CHIU 4 2 - 2
3 Sonic 0 - 0 0
Game records [zipped]

Dice Shogi

Pos
Name
Total
1
2
3
2 thinkingKiki 4 1 2 1
1 Triple Crawn 5 1 2 2
4 Super Kog 1 1 0 0
3 Tree tree 2 1 0 1
Game records [zipped]

Digital Curling

Pos
Name
Total
1
2
1 Jiritsu-kun 4 2 2
2 GCCS 2 2 0
3 LastTwoTAI 0 0 0
Game records [zipped]


EinStein Würfelt Nicht

Pos
Name
Total
1
2
3
4
5
6
7
8
3 k=8πGt 36 4 6 3 6 6 3 5 3
9 EWNGame/下棋游戏 22 4 4 2 2 1 2 5 2
1 EWIN 47 6 8 5 5 6 5 6 6
8 Kaiten 25 2 5 2 2 2 7 2 3
5 Emil 32 2 3 6 6 6 2 3 4
6 shuka 28 6 2 2 6 5 2 3 5
2 Deep Nikita 37 5 4 6 2 2 6 5 7
7 Emc2 27 3 4 2 3 6 3 5 1
4 VSWTN 34 0 6 2 2 6 6 6 6
Game records [zipped]

Go 9x9

Pos
Name
Total
1
2
3
3 simplego 1 0 1 -
1 tbot 3 2 - 1
2 EzGo 2 - 1 1
Game records [zipped]

Hex 11x11

Pos
Name
1
2 DeepEZO 0-5
1 MoHex-CNN 5-0
Game records [zipped]

Hex 13x13

Pos
Name
1
2 DeepEZO 0-5
1 MoHex-CNN 5-0
Game records [zipped]

Kyoto shogi

Pos
Name
Total
1
2
1 CrazyWa 2 1 1
2 Deep Nikita 0 0 0
Game records [zipped]

Mahjong

Pos
Name
1
1 VeryLongCat 26000
4 SimCat -40500
2 MahjongJr 17500
3 Mahjong SB -3000
Game records [zipped]


Minishogi

2
Pos
Name
Total
1
2
3
4
5
2 EVG1.5 7 2 2 1 2 0
1 Shokidoki 10 2 2 2 2 2
6 KYS 0 0 0 0 0 0
3 Nyanpass 6 0 2 2 0 2
4 Triple Crawn 5 2 0 1 2 0
5 broaden_55 2 0 0 0 0 2
Game records [zipped]

Nonogram

Pos
Name
Score
SOS
5 CH 1000 4331.926s
4 jjyeh 1000 4232.818s
3 Sequence 1000 4147.625s
1 Requiem 1000 772.606s
6 Paradox Nonogram 275 7200s
2 LBC4 1000 3212.776s
7 ThuNoNo 131 7200s
Game records [zipped]


Othello 10x10

2
Pos
Name
Total
1
2
3
4
5
playoff
1 Decapus 20 4 4 4 4 4 -
2 Deep Nikita 15 4 4 2 0 4 1
4 Curiosity10 8 4 4 0 0 0 -
6 Uncle Darius 0 0 0 0 0 0 -
3 Othello LTBeL 14 0 4 4 2 4 0
5 Persona 4 0 4 0 0 0 -
Game records [zipped]


Othello 8x8

2
Pos
Name
Total
1
2
3
4
5 mothello 0 0 0 0 0
3 NEKO 4 2 1 1 0
1 Cocoon 8 2 2 2 2
2 Maverick 4.5 1.5 1 2 0
4 Little Devil 3.5 0.5 2 1 0
Game records [zipped]

Outer-Open Gomoku

Pos
Name
Total
1
2
1 JacksonFive 8 4 4
2 Swamp 4 4 0
3 fiver 0 0 0
Game records [zipped]


Surakarta

2
Pos
Name
Total
1
2
3
playoff
3 muc_surakarta 4 0 0 2 2
2 FuChou 8 4 0 4 -
1 Swamp 12 4 4 4 -
4 Animal Protect Society 2 0 0 2 0
Game records [zipped]



THE 21ST COMPUTER OLYMPIAD

“Computer Olympiad, aiming at the competition of games, provides a stage of technical communication for those who are interested in artificial intelligence of computer games.”

“To promote the research, development, application, and communication of game-playing programs and the related realms.”

ICGA 2018

ICGA 2018 includes the Computer Olympiad during July 7-13 and the 10th International Conference on Computers and Games (CG2018) during July 9-11.


Contents

  • Registration Deadline: June 25, 2018
  • Date: July 9-11, 2018
  • Venue: Information Center, National Taipei University (San-Shia Campus)
    151, University Rd., San Shia District, New Taipei City, 23741 Taiwan
  • Events: Tournaments include, but are not limited to: Amazons, Block Go, Breakthrough, Chinese chess, Chinese checkers, Chinese dark chess, Connect6, Dice Shogi, Digital Curling, Dots and Boxes, Draughts/Checkers, EinStein Würfelt Nicht, Go, Gomoku, Hex 11x11, Hex 11x13, Kyoto Shogi, Mahjong, Minishogi, Nonogram, Othello, Outer-Open Gomoku, Shogi, Surakarta, etc.
  • Registration Fee: 50 Euro for first program, 25 Euro for second, third, etc. program. (According to the registration name, that is, First Name + Last Name fields)
  • Award: For each tournament, medals will be awarded to top-three programs if more than three porgrams participate, or top-two programs if three programs participate.
  • Multiple programs are allowed for one person.
  • Registration implies acceptance of the tournament rules (in particular rule 1, original work).

Rules

  • The program must be the original work and designed by each team.
  • The same program can only register once.
  • One operator of each team should operate the program.
  • Each team is invited to attend the player meeting before the tournament, where specific rules are determined.
  • While playing, screens of both programs must be visible to each other.
  • The player who wants to modify the program while playing must get the permission of the referee in advance.
  • If the program crashes while playing, after the referee′s approval, it can be reloaded and go on playing before time is up.
  • After each game, both teams must hand in the game records.
  • If there is any controversy, the referee has the right to make the final decision.

※Rules of the game are as above, and will be confirmed in the player meeting with team leaders.

Game
Chair
E-Mail
Rule and Client Programs
Amazons
Block Go 羅智剛 (Chihkang Lo) chihkanglo@ai.csie.ndhu.edu.tw
Breakthrough 吳威霖 (Wei-Lin Wu) wlogsky666@gmail.com
Chinese Checkers 陳俊豪 (Jiunn-Haur Chern) jdps50518@gmail.com
Chinese Chess 曾汶傑 (Wen-Jie Tseng) wenjie0723@gmail.com Client [zipped]
Chinese Dark Chess 范綱宇 (Gang-Yu Fan) imloed10000@gmail.com Rule [text] Client windows [zipped] Client linux [zipped]
Connect6 李政遠 (Zheng-Yuan Lee) sharknevercries@gmail.com
Deep Learning Gomoku 黃國展 (Kuo-Chan Huang) 610521219@gms.ndhu.edu.tw
Dice Shogi Takumi Baba baba@minerva.cs.uec.ac.jp Rule [link]
Digital Curling Takeshi Ito taito@mbc.nifty.com Rule [link]
Dots and Boxes Junkai Lu junkai-lu@outlook.com
EinStein Würfelt Nicht 林品儒 (Pin-Ju Lin) aigecko@hotmail.com Rule [pdf] Platform [zipped]
Go 19x19 Rule [text]
Go 9x9 Rule [text]
Hex 11x11 Chao Gao cgao3@ualberta.ca
Hex 13x13 Chao Gao cgao3@ualberta.ca
Mahjong 唐士傑 (Shih-Chieh Tang) fight5566jay@gmail.com Rule [ms-docx]
Minishogi Caleb Teo caleb5467@gmail.com Rule [pdf]
NoGo
Nonogram 郭燕蓉 (Yan-Rong Guo) acs103149@gmail.com Rule [text] Attachment [zipped]
Othello 8x8 官豐森 (Feng-Sen Kuan) ghit42796@gmail.com Rule [text]
Othello 10x10 林璟農 (Ji-Rong Lin) jironglin@gmail.com Rule [text]
Outer-Open Gomoku 陳羽恆 (Yu-Hen Chen) janan83315@gmail.com Rule [pdf]
Surakarta 葉佳峯 (Jia-Fong Yeh) j530621@gmail.com

SCHEDULE REGISTRATION PARTICIPANTS LIST





Registration closed.
※Click the program name for more details.
  • Game Type
    • Amazons
  • Program Name
    • galvanise
  • Author(s)
    • Richard Emslie
  • Operator
    • Chun-Ping
  • Organization
    • freedom
  • Country
    • Scotland
  • Introduction
    • A GGP player, with neural network learned from self play.
  • Game Type
    • Amazons
  • Program Name
    • Hala Madrid
  • Author(s)
    • Jianning Quan
      Junkai Lu
  • Operator
    • Junkai Lu
  • Organization
    • Shenyang Aerospace University
  • Country
    • China
  • Introduction
    • A minimax-based heuristic search program.
  • Game Type
    • Amazons
  • Program Name
    • Sherlock's game dog
  • Author(s)
    • Liang Shuang
      Liang Tailin
      Xu Bowen
      Zhang Yunpeng
      Zhou Ke
  • Operator
    • Zhang Yuxuan
  • Organization
    • University of Science and Technology Beijing
  • Country
    • China
  • Introduction
    • 2017's Champion in Mainland China, AB Pruning.
  • Game Type
    • Amazons
  • Program Name
    • Hala Madrid
  • Author(s)
    • Zhong Runxing
      Bian Chang
      Zhou Ke
  • Operator
    • Bian Chang
  • Organization
    • University of Science and Technology Beijing
  • Country
    • China
  • Introduction
    • An Alpha-Beta program.
  • Game Type
    • Block Go
  • Program Name
    • DeepBlock
  • Author(s)
    • Chihkang Lo
  • Operator
    • Chihkang Lo
  • Organization
    • National Dong Hwa University
  • Country
    • Taiwan
  • Introduction
    • A MCTS block go program with policy network. Feature:
      Applying Monte Carlo Tree Search with UCB-1 Formula on BlockGO
      Parallel MCTS (Root Parallelization)
      Expansion method :
      Using DCNN to generating moves on fist level.
      Validate move randomized.
      Add web-based GUI support
      Prediction using Detlef's 54% dcnn model.
  • Game Type
    • Block Go
  • Program Name
    • MDB
  • Author(s)
    • Kuo-Chan Huang
  • Operator
    • Kuo-Chan Huang
  • Organization
    • National Dong Hwa University
  • Country
    • Taiwan
  • Introduction
    • Block Go Game
  • Game Type
    • Breakthrough
  • Program Name
    • galvanise
  • Author(s)
    • Richard Emslie
  • Operator
    • Richard Emslie
  • Organization
    • Freedom
  • Country
    • Scotland
  • Introduction
    • A GGP player, with neural network learned from self play.
  • Game Type
    • Breakthrough
  • Program Name
    • Scan
  • Author(s)
    • Fabien Letouzey
  • Operator
    • Ching-nung Lin
  • Organization
    • mankind
  • Country
    • France
  • Introduction
    • straightforward conversion of the Scan draughts program: alpha-beta + patterns (tuples)
  • Game Type
    • Breakthrough
  • Program Name
    • Athena
  • Author(s)
    • Yu-Hsun Chen and Shun-Shii Lin
  • Operator
    • Shun-Shii Lin
  • Organization
    • National Taiwan Normal University
  • Country
    • Taiwan
  • Introduction
    • Athena is a BreakThrough program implemented with bitboard data structure and iterative deepening alpha-beta pruning algorithm.
  • Game Type
    • Breakthrough
  • Program Name
    • FuChouBT
  • Author(s)
    • Jia-Fong Yeh and Shun-Shii Lin
  • Operator
    • Jia-Fong Yeh
  • Organization
    • National Taiwan Normal University
  • Country
    • Taiwan
  • Introduction
    • none
  • Game Type
    • Breakthrough
  • Program Name
    • DaSoJai
  • Author(s)
    • Wei-Lin Wu and Shun-Shii Lin
  • Operator
    • Wei-Lin Wu
  • Organization
    • National Taiwan Normal University
  • Country
    • Taiwan
  • Introduction
    • none
  • Game Type
    • Breakthrough
  • Program Name
    • Deep Nikita
  • Author(s)
    • Andrew Lin
  • Operator
    • Andrew Lin
  • Organization
    • none n/a
  • Country
    • USA
  • Introduction
    • Machine learning, alpha-beta search, move heuristics, monte carlo tree search with implicit minimax, and lots of caffeine. Will be competing in Einstein Wurfelt Nicht, NoGo, Breakthrough for sure. Possibly Surakarta, Chinese Dark Chess, Kyotoshogi if time permitting, but I am still juggling last minute errors.
  • Game Type
    • Breakthrough
  • Program Name
    • Pan
  • Author(s)
    • Johan de Koning
  • Operator
    • Johan de Koning
  • Organization
    • unorganized
  • Country
    • Netherlands
  • Introduction
    • Classic alpha-beta searcher
  • Game Type
    • Chinese Checkers
  • Program Name
    • Negentropy
  • Author(s)
    • Lu-Nung Chen
      Shun-Shii Lin
  • Operator
    • Lu-Nung Chen
  • Organization
    • National Taiwan Normal University
  • Country
    • Taiwan
  • Introduction
    • Negentropy is an Chinese Checkers program implemented with rule based heuristic.
  • Game Type
    • Chinese Checkers
  • Program Name
    • Jump
  • Author(s)
    • Jiunn-Haur Chern
  • Operator
    • Jiunn-Haur Chern
  • Organization
    • National Taiwan Normal University
  • Country
    • Taiwan
  • Introduction
    • Monte Carlo Tree Search
  • Game Type
    • Chinese Checkers
  • Program Name
    • ASH
  • Author(s)
    • Chin-Wei Chang
  • Operator
    • Chin-Wei Chang
  • Organization
    • National Taiwan Normal University
  • Country
    • Taiwan
  • Introduction
    • alpha-beta search with heuristic function
  • Game Type
    • Chinese Checkers
  • Program Name
    • Yellow Fish
  • Author(s)
    • Cheng-De Lin
  • Operator
    • Jiunn-Haur Chern
  • Organization
    • National Taiwan Normal University
  • Country
    • Taiwan
  • Introduction
    • alpha beta pruning
  • Game Type
    • Chinese Chess
  • Program Name
    • BugCChess
  • Author(s)
    • LiuZongYuan
      LiXiangRu
  • Operator
    • LiuZongYuan
  • Organization
    • Bugs studio
  • Country
    • China
  • Introduction
    • BugCChess was developed in 2009. The version bugcchess0.2a was very strong and widely used in 2000. We reorganized the development team in 2015. There is an excellent chess players in our team.
  • Game Type
    • Chinese Chess
  • Program Name
    • HaQiKi D
  • Author(s)
    • H.G.Muller
  • Operator
    • H.G.Muller
  • Organization
    • disorganized
  • Country
    • Netherlands
  • Introduction
    • Alpha-beta searcher based on mailbox board. Can use up to 4 cores.
  • Game Type
    • Chinese Chess
  • Program Name
    • BrainChess
  • Author(s)
    • Bo-Nian Chen
  • Operator
    • Bo-Nian Chen
  • Organization
    • Institute for Information Industry
  • Country
    • Taiwan
  • Introduction
    • A Chinese Chess program written in C++ using alpha-beta algorithm
  • Game Type
    • Chinese Chess
  • Program Name
    • Chimo
  • Author(s)
    • Wen-Jie Tseng
      I-Chen Wu
      Jr-Chang Chen
  • Operator
    • Wen-Jie Tseng
  • Organization
    • National Chiao Tung University
  • Country
    • Taiwan
  • Introduction
    • A Chinese Chess program developed in Taiwan by a team at Computer Games and Intelligence (CGI) laboratory headed by professor I-Chen Wu at National Chiao Tung University.
  • Game Type
    • Chinese Chess
  • Program Name
    • Shiga
  • Author(s)
    • Ming-Cheng Cheng
  • Operator
    • Shi-Jim Yen
  • Organization
    • National Dong Hwa University
  • Country
    • Taiwan
  • Introduction
    • Using machine learning technique since 2010
  • Game Type
    • Chinese Chess
  • Program Name
    • XieXie
  • Author(s)
    • Pascal Tang
      Eugenio Castillo
      Jih Tung Pai (EGTB)
  • Operator
    • Operator
  • Organization
    • No organization
  • Country
    • France
  • Introduction
    • Xiexie
  • Game Type
    • Chinese Chess
  • Program Name
    • BOSS
  • Author(s)
    • CHANG-JIUN WU
  • Operator
    • CHANG-JIUN WU
  • Organization
    • personal
  • Country
    • Taiwan
  • Introduction
    • If you want to cross the boss, you need more lucky
  • Game Type
    • Chinese Chess
  • Program Name
    • Felicity
  • Author(s)
    • Nguyen Hong Pham
  • Operator
    • Nguyen Hong Pham
  • Organization
    • Softgaroo
  • Country
    • Vietnam
  • Introduction
    • Felicity Xianqui engine. This is actually a dust cleaning version of Saola - my very old engine with some bug fixed and search improvements. Now it becomes my test base for my researches. The current version has: 1) a full implementation of Asian Xiangqi Federation (AXF) rules as an illustration for my paper / presentation for the conference. The code (rule implementation) is used everywhere not only in roots but inter nodes in search trees. 2) integration with my new / freeware Felicity EGTs which is the smallest Xiangqi EGTBs in the World - it takes only 15 MB for all one-attacker-endgames (KR*K*, KC*K*, KH*K*, KP*K*)
  • Game Type
    • Chinese Dark Chess
  • Program Name
    • DarkKnight
  • Author(s)
    • Chu-Hsuan Hsueh
      Wen-Jie Tseng
      I-Chen Wu
  • Operator
    • Chu-Hsuan Hsueh
  • Organization
    • National Chiao Tung University
  • Country
    • Taiwan
  • Introduction
    • A multi-threaded program based on MCTS
  • Game Type
    • Chinese Dark Chess
  • Program Name
    • weng
  • Author(s)
    • DIAN-YANG WENG
  • Operator
    • DIAN-YANG WENG
  • Organization
    • National Penghu University of Science and Technology
  • Country
    • Taiwan
  • Introduction
    • Monte Carlo Tree Search
  • Game Type
    • Chinese Dark Chess
  • Program Name
    • Lemon
  • Author(s)
    • MENG-HONG LIN
  • Operator
    • MENG-HONG LIN
  • Organization
    • National Penghu University of Science and Technology
  • Country
    • Taiwan
  • Introduction
    • NegaScout Search
  • Game Type
    • Chinese Dark Chess
  • Program Name
    • YAN,YU,WANG
  • Author(s)
    • WANG
      YU YAN
  • Operator
    • WANG, YU YAN
  • Organization
    • National Penghu University of Science and Technology
  • Country
    • Taiwan
  • Introduction
    • NegaScout Search
  • Game Type
    • Chinese Dark Chess
  • Program Name
    • Oops 1
  • Author(s)
    • Chang-Chug-Yuan
      Lin-Chien-Chang
      Yao-Tzu-Chien
  • Operator
    • Lin-Chien-Chang
  • Organization
    • National Taichung university of education
  • Country
    • Taiwan
  • Introduction
    • CLY-Algorithm
  • Game Type
    • Chinese Dark Chess
  • Program Name
    • Chess123
  • Author(s)
    • Chih Kai Lin
  • Operator
    • Chih Kai Lin
  • Organization
    • National Taichung University of Education
  • Country
    • Taiwan
  • Introduction
    • Novice
  • Game Type
    • Chinese Dark Chess
  • Program Name
    • Yahari
  • Author(s)
    • Jr-Chang Chen
      You-Cheng Syu
      Gang-Yu Fan
      Ting-Yu Lin
      Tsan-sheng Hsu
  • Operator
    • Gang-Yu Fan
  • Organization
    • National Taipei University and Academia Sinica
  • Country
    • Taiwan
  • Introduction
    • Alpha-beta search.
  • Game Type
    • Chinese Dark Chess
  • Program Name
    • PupilDarkChess
  • Author(s)
    • Cheng Yueh
  • Operator
    • Cheng Yueh
  • Organization
    • National Taiwan University
  • Country
    • Taiwan
  • Introduction
    • Use alpha beta search and 6-men endgame.
  • Game Type
    • Chinese Dark Chess
  • Program Name
    • DarkTHU
  • Author(s)
    • LUNG-PIN CHEN
      JUI-HUNG WANG
      I-WEI CHIN
  • Operator
    • JUI-HUNG WANG
  • Organization
    • Tunghai University
  • Country
    • Taiwan
  • Introduction
    • An improved Chinese Dark Chess program developed by LBC
  • Game Type
    • Connect6
  • Program Name
    • Clouds
  • Author(s)
    • Jing Ge
      Yu-xiang An
      Lin-nan Wang
  • Operator
    • Jing Ge
  • Organization
    • Beijing Institute of Technology
  • Country
    • China
  • Introduction
    • Alphabeta algorithm based program
  • Game Type
    • Connect6
  • Program Name
    • Neptune
  • Author(s)
    • Yiwei Chen
      Xiaobin Wang
  • Operator
    • Xiaobin Wang
  • Organization
    • Beijing University of technology
  • Country
    • China
  • Introduction
    • Neptune is the computer program of six chess.
  • Game Type
    • Connect6
  • Program Name
    • Connection
  • Author(s)
    • Zhang Song
  • Operator
    • Zhang Song
  • Organization
    • Japan Advanced Institute of Science and Technology
  • Country
    • Japan
  • Introduction
    • The program is developed by Zhang Song, implemented with alpha-beta search and proof search for endgames. There are also some new search techniques applied in it.
  • Game Type
    • Connect6
  • Program Name
    • Kavalan
  • Author(s)
    • Jung-Kuei Yang
  • Operator
    • Jung-Kuei Yang
  • Organization
    • Lan Yang Institute of Technology
  • Country
    • Taiwan
  • Introduction
    • ANN and MCTS
  • Game Type
    • Connect6
  • Program Name
    • Sixgo
  • Author(s)
    • Weihe Yin
      Junkai Lu
  • Operator
    • Junkai Lu
  • Organization
    • Personal
  • Country
    • China
  • Introduction
    • Program for connect 6 by ab prune and database.
  • Game Type
    • Connect6
  • Program Name
    • Explorer
  • Author(s)
    • Zhang Yunpeng
      Li Yaguang
      Liang Tailin
      Zhou Ke
  • Operator
    • Liang Tailin
  • Organization
    • University of Science and Technology Beijing
  • Country
    • China
  • Introduction
    • An Alpha-Beta program.
  • Game Type
    • Deep Learning Gomoku
  • Program Name
    • MDG
  • Author(s)
    • Kuo-Chan Huang
  • Operator
    • Kuo-Chan Huang
  • Organization
    • National Dong Hwa University
  • Country
    • Taiwan
  • Introduction
    • This program only use Deep Learning
  • Game Type
    • Deep Learning Gomoku
  • Program Name
    • xD-CHIU
  • Author(s)
    • XIAN-DONG
      CHIU
  • Operator
    • XIAN-DONG,CHIU
  • Organization
    • National Dong Hwa University
  • Country
    • Taiwan
  • Introduction
    • Hello World!
  • Game Type
    • Deep Learning Gomoku
  • Program Name
    • Sonic
  • Author(s)
    • Surag Nair
      Nai-Yuan Chang
      Shun-Shii Lin
  • Operator
    • Nai-Yuan Chang
  • Organization
    • National Taiwan Normal University
  • Country
    • Taiwan
  • Introduction
    • Persona is a Gomoku program implemented with Deep Learning.
  • Game Type
    • Dice Shogi
  • Program Name
    • thinkingKiki
  • Author(s)
    • Yuuta Kimura
  • Operator
    • Takumi Baba
  • Organization
    • The University of Electro-Communications
  • Country
    • Japan
  • Introduction
    • Expectimax search with some improvement of evaluation function
  • Game Type
    • Dice Shogi
  • Program Name
    • Triple Crawn
  • Author(s)
    • Takumi Baba
  • Operator
    • Takumi Baba
  • Organization
    • The University of Electro-Communications
  • Country
    • Japan
  • Introduction
    • Expectimax search with handmade evaluation function
  • Game Type
    • Dice Shogi
  • Program Name
    • Super Kog
  • Author(s)
    • Hiroshi Wakabayashi
  • Operator
    • Takumi Baba
  • Organization
    • The University of Electro-Communications
  • Country
    • Japan
  • Introduction
    • Expectimax search
  • Game Type
    • Dice Shogi
  • Program Name
    • Tree tree
  • Author(s)
    • Atsushi Ito
  • Operator
    • Takumi Baba
  • Organization
    • The University of Electro-Communications
  • Country
    • Japan
  • Introduction
    • Expectimax search with some improvement of generating candidate moves
  • Game Type
    • Digital Curling
  • Program Name
    • Jiritsu-kun
  • Author(s)
    • Shu Kato
  • Operator
    • Masahito Yamamoto
  • Organization
    • Hokkaido University
  • Country
    • Japan
  • Introduction
    • The program named "Jiritsu-kun" is based on the expectimax method by using the evaluation function of the position, which is obtained by deep learning.
  • Game Type
    • Digital Curling
  • Program Name
    • GCCS
  • Author(s)
    • Kentaro Mori
  • Operator
    • Takeshi Ito
  • Organization
    • The University of Electro-Communications
  • Country
    • Japan
  • Introduction
    • This is a program based on "AYUMU" that used an original opening book by using knowledge.
  • Game Type
    • Digital Curling
  • Program Name
    • LastTwoTAI
  • Author(s)
    • Toshiyuki Higuchi
  • Operator
    • Takeshi Ito
  • Organization
    • The University of Electro-Communications
  • Country
    • Japan
  • Introduction
    • Expectimax search by using evaluation function
  • Game Type
    • EinStein Würfelt Nicht
  • Program Name
    • k=8πG
  • Author(s)
    • Kotaro Ataka
  • Operator
    • Kei Takada
  • Organization
    • Hokkaido University
  • Country
    • Japan
  • Introduction
    • Atakakun performs MCTS with the policy function using Deep Convolutional Neural Network.
  • Game Type
    • EinStein Würfelt Nicht
  • Program Name
    • EWNGame/下棋游戏
  • Author(s)
    • Ann Lao
      Minqin Lee
      Sijin Chen
  • Operator
    • Song Wang
  • Organization
    • Minzu University of China
  • Country
    • China
  • Introduction
    • 1. This is a EinStein Würfelt Nicht program based on chessboard static search algorithm. 2. The development language is c++. 3. System development environment for Visual Studio 2017.
  • Game Type
    • EinStein Würfelt Nicht
  • Program Name
    • EWIN
  • Author(s)
    • Yuan-Hao Chen
      Yeong-Jia Roger Chu
      Chu-Hsuan Hsueh
      I-Chen Wu
  • Operator
    • Chu-Hsuan Hsueh
  • Organization
    • National Chiao Tung University
  • Country
    • Taiwan
  • Introduction
    • This agent is based on the common Monte-Carlo tree search(MCTS) combined with n-tuple network trained by Monte-Carlo Learning.
  • Game Type
    • EinStein Würfelt Nicht
  • Program Name
    • Kaiten
  • Author(s)
    • Pin-Ju Lin and Shun-Shii Lin
  • Operator
    • Pin-Ju Lin
  • Organization
    • National Taiwan Normal University
  • Country
    • Taiwan
  • Introduction
    • Kaiten is an EinStein Wurfelt Nicht program implemented with bitboard data structure and expectiminimax algorithm
  • Game Type
    • EinStein Würfelt Nicht
  • Program Name
    • Emil
  • Author(s)
    • Wen-Yen Chou and Shun-Shii Lin
  • Operator
    • Shun-Shii Lin
  • Organization
    • National Taiwan Normal University
  • Country
    • Taiwan
  • Introduction
    • Use CNN training program to search for the best move of the board​.
  • Game Type
    • EinStein Würfelt Nicht
  • Program Name
    • shuka
  • Author(s)
    • Hao-Lun Luo
  • Operator
    • Hao-Lun Luo
  • Organization
    • National Taiwan Normal University
  • Country
    • Taiwan
  • Introduction
    • use expectiminimax tree to search a best move of the board state
  • Game Type
    • EinStein Würfelt Nicht
  • Program Name
    • Deep Nikita
  • Author(s)
    • Andrew Lin
  • Operator
    • Andrew Lin
  • Organization
    • none na
  • Country
    • USA
  • Introduction
    • Expectimax, large (56gb) endgame tablebase.
  • Game Type
    • EinStein Würfelt Nicht
  • Program Name
    • Emc2
  • Author(s)
    • Yasumasa Tamura
  • Operator
    • Yasumasa Tamura
  • Organization
    • Tokyo Institute of Technology
  • Country
    • Japan
  • Introduction
    • MCTS based Computer for EWN
  • Game Type
    • EinStein Würfelt Nicht
  • Program Name
    • VSWTN
  • Author(s)
    • Zhang Yunpeng
      Li Wei
      Zhang Yuxuan
  • Operator
    • Zhang Yunpeng
  • Organization
    • University of Science and Technology Beijing
  • Country
    • China
  • Introduction
    • A minimax program
  • Game Type
    • Go 9x9
  • Program Name
    • simplego
  • Author(s)
    • Gang-Yu Fan
  • Operator
    • Gang-Yu Fan
  • Organization
    • Academia Sinica
  • Country
    • Taiwan
  • Introduction
    • MCTS
  • Game Type
    • Go 9x9
  • Program Name
    • tbot
  • Author(s)
    • Jun-You Zhuo
  • Operator
    • Jun-You Zhuo
  • Organization
    • National Dong Hwa University
  • Country
    • Taiwan
  • Introduction
    • tbot
  • Game Type
    • Go 9x9
  • Program Name
    • EzGo
  • Author(s)
    • Hung-Cheng Lin
      Yu-Xuan Hsu
  • Operator
    • Hung-Cheng Lin
  • Organization
    • National Taiwan University
  • Country
    • Taiwan
  • Introduction
    • MCTS+ML
  • Game Type
    • Hex 11x11
  • Program Name
    • DeepEZO
  • Author(s)
    • Kei Takada
  • Operator
    • Kei Takada
  • Organization
    • Hokkaido University
  • Country
    • Japan
  • Introduction
    • DeepEZO uses iterative deepening depth-first search and the value and policy functions trained by reinforcement learning.
  • Game Type
    • Hex 11x11
  • Program Name
    • MoHex-CNN
  • Author(s)
    • Chao Gao
      B Arneson
      P Henderson
      A Huang
      J Pawlewicz
      R Hayward
  • Operator
    • Chao Gao
  • Organization
    • University of Alberta
  • Country
    • Canada
  • Introduction
    • Monte Carlo Tree Search with Neural Net
  • Game Type
    • Hex 13x13
  • Program Name
    • DeepEZO
  • Author(s)
    • Kei Takada
  • Operator
    • Kei Takada
  • Organization
    • Hokkaido University
  • Country
    • Japan
  • Introduction
    • DeepEZO uses iterative deepening depth-first search and the value and policy functions trained by reinforcement learning.
  • Game Type
    • Hex 13x13
  • Program Name
    • MoHex-CNN
  • Author(s)
    • Chao Gao
      B Arneson
      P Henderson
      A Huang
      J Pawlewicz
      R Hayward
  • Operator
    • Chao Gao
  • Organization
    • University of Alberta
  • Country
    • Canada
  • Introduction
    • Monte Carlo Tree Search with Neural Net
  • Game Type
    • Kyoto Shogi
  • Program Name
    • CrazyWa
  • Author(s)
    • H.G.Muller
  • Operator
    • H.G.Muller
  • Organization
    • disorganized
  • Country
    • Netherlands
  • Introduction
    • General WinBoard compatible engine for playing chess variants with drops on boards up to 11x11, with up to 32 piece types. Amongst the supported variants are Crazyhouse, regular Shogi, mini-Shogi, Tori Shogi, Wa Shogi and Kyoto Shogi.
  • Game Type
    • Kyoto shogi
  • Program Name
    • Deep Nikita
  • Author(s)
    • Andrew Lin
  • Operator
    • Andrew Lin
  • Organization
    • none na
  • Country
    • USA
  • Introduction
    • Expectimax, large (56gb) endgame tablebase.
  • Game Type
    • Mahjong
  • Program Name
    • VeryLongCat
  • Author(s)
    • Shih-Chieh Tang
      Li-Kai Chuang
      Cheng-Hong Lin
      I-Chen Wu
  • Operator
    • Shih-Chieh Tang
  • Organization
    • National Chiao-Tung University
  • Country
    • Taiwan
  • Introduction
    • VeryLongCat
  • Game Type
    • Mahjong
  • Program Name
    • SimCat
  • Author(s)
    • Shih-Chieh Tang
      Feng-Sheng Liao
      I-Chen Wu
  • Operator
    • Shih-Chieh Tang
  • Organization
    • National Chiao-Tung University
  • Country
    • Taiwan
  • Introduction
    • New AI which is strong enough to play with VeryLongCat
  • Game Type
    • Mahjong
  • Program Name
    • MahjongJr
  • Author(s)
    • Chun-Wei Wu
      Fang-Ye Lin
  • Operator
    • Fang-Ye Lin
  • Organization
    • National Taiwan Normal University
  • Country
    • Taiwan
  • Introduction
    • Mahjong
  • Game Type
    • Mahjong
  • Program Name
    • Mahjong SB
  • Author(s)
    • Chun-Wei Wu
      Shih-Ho Lin
  • Operator
    • Shih-Ho Lin
  • Organization
    • National Taiwan Normal University
  • Country
    • Taiwan
  • Introduction
    • Mahjong
  • Game Type
    • Minishogi
  • Program Name
    • EVG1.5
  • Author(s)
    • Shun-Chin Hsu
  • Operator
    • Shun-Chin Hsu
  • Organization
    • Chang Jung Christian University
  • Country
    • Taiwan
  • Introduction
    • EVG is a program for educational purpose. It conducts the game tree search with some variant techniques of the alpha-beta cutoff algorithm.
  • Game Type
    • Minishogi
  • Program Name
    • Shokidoki
  • Author(s)
    • H.G.Muller
  • Operator
    • H.G.Muller
  • Organization
    • disorganized
  • Country
    • Netherlands
  • Introduction
    • Single-threaded alpha-beta searcher using forward-pruning techniques known from chess.
  • Game Type
    • Minishogi
  • Program Name
    • KYS
  • Author(s)
    • Kaung-Yu
      Wu
  • Operator
    • Kaung-Yu, Wu
  • Organization
    • Gunnan Company
  • Country
    • Taiwan
  • Introduction
    • It is a program that uses some basic algorithms(Alpha-Beta search, Quiescent Search, etc.).
  • Game Type
    • Minishogi
  • Program Name
    • Nyanpass
  • Author(s)
    • Wang Hsuan-Yu
      Chen Po-Hsun
      Yuan Hao
      Caleb Teo
  • Operator
    • Caleb Teo
  • Organization
    • National Taipei University
  • Country
    • Taiwan
  • Introduction
    • Alpha-beta search tree
  • Game Type
    • Minishogi
  • Program Name
    • Triple Crawn
  • Author(s)
    • Takumi Baba
  • Operator
    • Takumi Baba or Takeshi Ito
  • Organization
    • The University of Electro-Communications
  • Country
    • Japan
  • Introduction
    • Minimax search and alpha-beta pruning with simple evaluation function
  • Game Type
    • Minishogi
  • Program Name
    • broaden_55
  • Author(s)
    • Taichi Nakayashiki
      Yuji Kanagawa
  • Operator
    • Taichi Nakayashiki
  • Organization
    • The University of Tokyo
  • Country
    • Japan
  • Introduction
    • (not implemented yet) an implementation of AlphaZero algorithm in Minishogi (DeepLearning, Monte-Carlo Tree Search with PUCT)
  • Game Type
    • Nonogram
  • Program Name
    • CH
  • Author(s)
    • Huan Chang
  • Operator
    • Yan-Rong Guo
  • Organization
    • National Taichung University of Education
  • Country
    • Taiwan
  • Introduction
    • nonogram solver based on the paper, I. C. Wu, D. J. Sun, L. P. Chen , K. Y. Chen, C. H. Kuo, H. H. Kang, H. H. Lin, "An Ef-ficient Approach to Solving Nonograms", IEEE Transactions on Computational Intelli-gence and AI in Games, Vol.5, No. 3, pp. 251-264, September 2013.
  • Game Type
    • Nonogram
  • Program Name
    • jjyeh
  • Author(s)
    • Jia-Jun Yeh
  • Operator
    • Yan-Rong Guo
  • Organization
    • National Taichung University of Education
  • Country
    • Taiwan
  • Introduction
    • Improved nonogram solver based on the paper, I. C. Wu, D. J. Sun, L. P. Chen , K. Y. Chen, C. H. Kuo, H. H. Kang, H. H. Lin, "An Ef-ficient Approach to Solving Nonograms", IEEE Transactions on Computational Intelli-gence and AI in Games, Vol.5, No. 3, pp. 251-264, September 2013.
  • Game Type
    • Nonogram
  • Program Name
    • Sequence
  • Author(s)
    • Jia-Jun Yeh
      Kuo-Chan Huang
      Wei-Chiao Huang
      Yan-Rong Guo
  • Operator
    • Yan-Rong Guo
  • Organization
    • National Taichung University of Education
  • Country
    • Taiwan
  • Introduction
    • improved nonogram solver based on the paper, 4. I. C. Wu, D. J. Sun, L. P. Chen , K. Y. Chen, C. H. Kuo, H. H. Kang, H. H. Lin, "An Ef-ficient Approach to Solving Nonograms", IEEE Transactions on Computational Intelli-gence and AI in Games, Vol.5, No. 3, pp. 251-264, September 2013.
  • Game Type
    • Nonogram
  • Program Name
    • Requiem
  • Author(s)
    • Yen-Chi Chen and Shun-Shii Lin
  • Operator
    • Yen-Chi Chen
  • Organization
    • National Taiwan Normal University
  • Country
    • Taiwan
  • Introduction
    • Requiem is a nonogram solver implemented with bitboard data structure and backtracking algorithm.
  • Game Type
    • Nonogram
  • Program Name
    • Paradox Nonogram
  • Author(s)
    • Junkai Lu
  • Operator
    • Junkai Lu
  • Organization
    • Personal
  • Country
    • China
  • Introduction
    • Nonogram agent, which use a heuristic method to solve the game.
  • Game Type
    • Nonogram
  • Program Name
    • LBC4
  • Author(s)
    • Lung Pin Chen
  • Operator
    • Lung Pin Chen
  • Organization
    • Tunghai University
  • Country
    • Taiwan
  • Introduction
    • A nonogram program developed by LBC in 2017
  • Game Type
    • Nonogram
  • Program Name
    • ThuNoNo
  • Author(s)
    • CHIEN
      HUNG-AN
  • Operator
    • CHIEN,HUNG-AN
  • Organization
    • Tunghai University
  • Country
    • Taiwan
  • Introduction
    • An improved vesion of old Nonogram program
  • Game Type
    • Othello 10x10
  • Program Name
    • Decapus
  • Author(s)
    • Fabien Letouzey
  • Operator
    • Ching-nung Lin
  • Organization
    • mankind
  • Country
    • France
  • Introduction
    • classic Othello program: alpha-beta + patterns (tuples)
  • Game Type
    • Othello 10x10
  • Program Name
    • Deep Nikita
  • Author(s)
    • Andrew Lin
  • Operator
    • Andrew Lin
  • Organization
    • NA none
  • Country
    • USA
  • Introduction
    • same
  • Game Type
    • Othello 10x10
  • Program Name
    • Curiosity10
  • Author(s)
    • Wei-yuan Hsu
  • Operator
    • Wei-yuan Hsu
  • Organization
    • National Chiao Tung University
  • Country
    • Taiwan
  • Introduction
    • based on ab-search
  • Game Type
    • Othello 10x10
  • Program Name
    • Uncle Darius
  • Author(s)
    • WANG TAI XIANG
      XIAO ZI YU
  • Operator
    • WANG TAI XIANG
  • Organization
    • National Dong Hwa University
  • Country
    • Taiwan
  • Introduction
    • Deep learning , Alpha Beta
  • Game Type
    • Othello 10x10
  • Program Name
    • Othello LTBeL
  • Author(s)
    • Ching-Zong Chang
  • Operator
    • Ching-Zong Chang
  • Organization
    • National Dong Hwa University
  • Country
    • Taiwan
  • Introduction
    • Othello 10x10
  • Game Type
    • Othello 10x10
  • Program Name
    • Persona
  • Author(s)
    • Surag Nair
      Nai-Yuan Chang
      Shun-Shii Lin
  • Operator
    • Nai-Yuan Chang
  • Organization
    • National Taiwan Normal University
  • Country
    • Taiwan
  • Introduction
    • Persona is an othello program implemented with Deep Learning.
  • Game Type
    • Othello 8x8
  • Program Name
    • mothello
  • Author(s)
    • Hsin-Hung Chou
  • Operator
    • Hsin-Hung Chou
  • Organization
    • Chang Jung Christian University
  • Country
    • Taiwan
  • Introduction
    • MCTS + Alpha-beta
  • Game Type
    • Othello 8x8
  • Program Name
    • NEKO
  • Author(s)
    • Chun Chieh Chen
  • Operator
    • Chun Chieh Chen
  • Organization
    • CJCU University
  • Country
    • Tainan
  • Introduction
  • Game Type
    • Othello 8x8
  • Program Name
    • Cocoon
  • Author(s)
    • Wei-yuan Hsu
  • Operator
    • Wei-yuan Hsu
  • Organization
    • National Chiao Tung University
  • Country
    • Taiwan
  • Introduction
    • based on ab-search & ML
  • Game Type
    • Othello 8x8
  • Program Name
    • Maverick
  • Author(s)
    • Yen-Chi Chen and Shun-Shii Lin
  • Operator
    • Yen-Chi Chen
  • Organization
    • National Taiwan Normal University
  • Country
    • Taiwan
  • Introduction
    • Maverick is an othello program implemented with bitboard data structure and alpha-beta pruning algorithm.
  • Game Type
    • Othello 8x8
  • Program Name
    • Little Devil
  • Author(s)
    • Jeng-Chi Yan
  • Operator
    • Not assigned now...
  • Organization
    • Overseas Chinese University
  • Country
    • Taiwan
  • Introduction
    • This program is designed using traditional minimax search method one year ago.
  • Game Type
    • Outer-Open Gomoku
  • Program Name
    • JacksonFive
  • Author(s)
    • Yu-Heng Chen and Shun-Shii Lin
  • Operator
    • Yu-Heng Chen
  • Organization
    • National Taiwan Normal University
  • Country
    • Taiwan
  • Introduction
    • JacksonFive is an Outer-Open Gomoku program implemented with bitboard data structure and iterative deepening alpha-beta pruning algorithm.
  • Game Type
    • Outer-Open Gomoku
  • Program Name
    • Swamp
  • Author(s)
    • Zhang Yunpeng
      Zhang Yuxuan
      Liang Tailin
      Zhou Ke
  • Operator
    • Bian Chang
  • Organization
    • University of Science and Technology Beijing
  • Country
    • China
  • Introduction
    • A program runs on Windows/Linux/OS X. MCTS+AB Pruning.
  • Game Type
    • Outer-Open Gomoku
  • Program Name
    • fiver
  • Author(s)
    • Zhang Yiyang
      Liang Tailin
      Xu Bowen
      Zhou Ke
  • Operator
    • Xu Bowen
  • Organization
    • University of Science and Technology Beijing
  • Country
    • China
  • Introduction
    • 1st in Mainland China's computer games tournament 2017.
  • Game Type
    • Surakarta
  • Program Name
    • muc_surakarta
  • Author(s)
    • Song Wang
      Minqin Li
      Xuee Rong
      Sijin Chen
      An Lao
  • Operator
    • Song Wang
  • Organization
    • Minzu University of China
  • Country
    • China
  • Introduction
    • 1. Implement the man-machine competition 2. Implement hierarchy selection of search tree
  • Game Type
    • Surakarta
  • Program Name
    • FuChou
  • Author(s)
    • Jia-Fong Yeh and Shun-Shii Lin
  • Operator
    • Jia-Fong Yeh
  • Organization
    • National Taiwan Normal University
  • Country
    • Taiwan
  • Introduction
    • FuChou is a Surakarta agent based on bitboard data structure and iterative deepening alpha-beta pruning algorithm with restricted search window and Quiescence Search.
  • Game Type
    • Surakarta
  • Program Name
    • Swamp
  • Author(s)
    • Zhang Yunpeng
      Li Wei
      Zhang Yuxuan
      Zhou Ke
  • Operator
    • Zhang Yunpeng
  • Organization
    • University of Science and Technology Beijing
  • Country
    • China
  • Introduction
    • VSSurakarta's updated version.
  • Game Type
    • Surakarta
  • Program Name
    • Animal Protect Society
  • Author(s)
    • Long Qingyue
      Zhang Yunpeng
  • Operator
    • Long Qingyue
  • Organization
    • University of Science and Technology Beijing
  • Country
    • China
  • Introduction
    • new alpha beta program

Game Type

Program Name

Operator

Organization

Country

Amazons galvanise Chun-Ping freedom Scotland
Amazons Hala Madrid Junkai Lu Shenyang Aerospace University China
Amazons Sherlock's game dog Zhang Yuxuan University of Science and Technology Beijing China
Amazons Hala Madrid Bian Chang University of Science and Technology Beijing China
Block Go DeepBlock Chihkang Lo National Dong Hwa University Taiwan
Block Go MDB Kuo-Chan Huang National Dong Hwa University Taiwan
Breakthrough galvanise Richard Emslie Freedom Scotland
Breakthrough Scan Ching-nung Lin mankind France
Breakthrough Athena Shun-Shii Lin National Taiwan Normal University Taiwan
Breakthrough FuChouBT Jia-Fong Yeh National Taiwan Normal University Taiwan
Breakthrough DaSoJai Wei-Lin Wu National Taiwan Normal University Taiwan
Breakthrough Deep Nikita Andrew Lin none n/a USA
Breakthrough Pan Johan de Koning unorganized Netherlands
Chinese Checkers Negentropy Lu-Nung Chen National Taiwan Normal University Taiwan
Chinese Checkers Jump Jiunn-Haur Chern National Taiwan Normal University Taiwan
Chinese Checkers ASH Chin-Wei Chang National Taiwan Normal University Taiwan
Chinese Checkers Yellow Fish Jiunn-Haur Chern National Taiwan Normal University Taiwan
Chinese Chess BugCChess LiuZongYuan Bugs studio China
Chinese Chess HaQiKi D H.G.Muller disorganized Netherlands
Chinese Chess BrainChess Bo-Nian Chen Institute for Information Industry Taiwan
Chinese Chess Chimo Wen-Jie Tseng National Chiao Tung University Taiwan
Chinese Chess Shiga Shi-Jim Yen National Dong Hwa University Taiwan
Chinese Chess XieXie Operator No organization France
Chinese Chess BOSS CHANG-JIUN WU personal Taiwan
Chinese Chess Felicity Nguyen Hong Pham Softgaroo Vietnam
Chinese Dark Chess DarkKnight Chu-Hsuan Hsueh National Chiao Tung University Taiwan
Chinese Dark Chess weng DIAN-YANG WENG National Penghu University of Science and Technology Taiwan
Chinese Dark Chess Lemon MENG-HONG LIN National Penghu University of Science and Technology Taiwan
Chinese Dark Chess YAN,YU,WANG WANG, YU YAN National Penghu University of Science and Technology Taiwan
Chinese Dark Chess Oops 1 Lin-Chien-Chang National Taichung university of education Taiwan
Chinese Dark Chess Chess123 Chih Kai Lin National Taichung University of Education Taiwan
Chinese Dark Chess Yahari Gang-Yu Fan National Taipei University and Academia Sinica Taiwan
Chinese Dark Chess PupilDarkChess Cheng Yueh National Taiwan University Taiwan
Chinese Dark Chess DarkTHU JUI-HUNG WANG Tunghai University Taiwan
Connect6 Clouds Jing Ge Beijing Institute of Technology China
Connect6 Neptune Xiaobin Wang Beijing University of technology China
Connect6 Connection Zhang Song Japan Advanced Institute of Science and Technology Japan
Connect6 Kavalan Jung-Kuei Yang Lan Yang Institute of Technology Taiwan
Connect6 Sixgo Junkai Lu Personal China
Connect6 Explorer Liang Tailin University of Science and Technology Beijing China
Deep Learning Gomoku MDG Kuo-Chan Huang National Dong Hwa University Taiwan
Deep Learning Gomoku xD-CHIU XIAN-DONG,CHIU National Dong Hwa University Taiwan
Deep Learning Gomoku Sonic Nai-Yuan Chang National Taiwan Normal University Taiwan
Dice Shogi thinkingKiki Takumi Baba The University of Electro-Communications Japan
Dice Shogi Triple Crawn Takumi Baba The University of Electro-Communications Japan
Dice Shogi Super Kog Takumi Baba The University of Electro-Communications Japan
Dice Shogi Tree tree Takumi Baba The University of Electro-Communications Japan
Digital Curling Jiritsu-kun Masahito Yamamoto Hokkaido University Japan
Digital Curling GCCS Takeshi Ito The University of Electro-Communications Japan
Digital Curling LastTwoTAI Takeshi Ito The University of Electro-Communications Japan
EinStein Würfelt Nicht k=8πG Kei Takada Hokkaido University Japan
EinStein Würfelt Nicht EWNGame/下棋游戏 Song Wang Minzu University of China China
EinStein Würfelt Nicht EWIN Chu-Hsuan Hsueh National Chiao Tung University Taiwan
EinStein Würfelt Nicht Kaiten Pin-Ju Lin National Taiwan Normal University Taiwan
EinStein Würfelt Nicht Emil Shun-Shii Lin National Taiwan Normal University Taiwan
EinStein Würfelt Nicht shuka Hao-Lun Luo National Taiwan Normal University Taiwan
EinStein Würfelt Nicht Deep Nikita Andrew Lin none na USA
EinStein Würfelt Nicht Emc2 Yasumasa Tamura Tokyo Institute of Technology Japan
EinStein Würfelt Nicht VSWTN Zhang Yunpeng University of Science and Technology Beijing China
Go 9x9 simplego Gang-Yu Fan Academia Sinica Taiwan
Go 9x9 tbot Jun-You Zhuo National Dong Hwa University Taiwan
Go 9x9 EzGo Hung-Cheng Lin National Taiwan University Taiwan
Hex 11x11 DeepEZO Kei Takada Hokkaido University Japan
Hex 11x11 MoHex-CNN Chao Gao University of Alberta Canada
Hex 13x13 DeepEZO Kei Takada Hokkaido University Japan
Hex 13x13 MoHex-CNN Chao Gao University of Alberta Canada
Kyoto Shogi CrazyWa H.G.Muller disorganized Netherlands
Kyoto shogi Deep Nikita Andrew Lin none na USA
Mahjong VeryLongCat Shih-Chieh Tang National Chiao-Tung University Taiwan
Mahjong SimCat Shih-Chieh Tang National Chiao-Tung University Taiwan
Mahjong MahjongJr Fang-Ye Lin National Taiwan Normal University Taiwan
Mahjong Mahjong SB Shih-Ho Lin National Taiwan Normal University Taiwan
Minishogi EVG1.5 Shun-Chin Hsu Chang Jung Christian University Taiwan
Minishogi Shokidoki H.G.Muller disorganized Netherlands
Minishogi KYS Kaung-Yu, Wu Gunnan Company Taiwan
Minishogi Nyanpass Caleb Teo National Taipei University Taiwan
Minishogi Triple Crawn Takumi Baba or Takeshi Ito The University of Electro-Communications Japan
Minishogi broaden_55 Taichi Nakayashiki The University of Tokyo Japan
Nonogram CH Yan-Rong Guo National Taichung University of Education Taiwan
Nonogram jjyeh Yan-Rong Guo National Taichung University of Education Taiwan
Nonogram Sequence Yan-Rong Guo National Taichung University of Education Taiwan
Nonogram Requiem Yen-Chi Chen National Taiwan Normal University Taiwan
Nonogram Paradox Nonogram Junkai Lu Personal China
Nonogram LBC4 Lung Pin Chen Tunghai University Taiwan
Nonogram ThuNoNo CHIEN,HUNG-AN Tunghai University Taiwan
Othello 10x10 Decapus Ching-nung Lin mankind France
Othello 10x10 Deep Nikita Andrew Lin NA none USA
Othello 10x10 Curiosity10 Wei-yuan Hsu National Chiao Tung University Taiwan
Othello 10x10 Uncle Darius WANG TAI XIANG National Dong Hwa University Taiwan
Othello 10x10 Othello LTBeL Ching-Zong Chang National Dong Hwa University Taiwan
Othello 10x10 Persona Nai-Yuan Chang National Taiwan Normal University Taiwan
Othello 8x8 mothello Hsin-Hung Chou Chang Jung Christian University Taiwan
Othello 8x8 NEKO Chun Chieh Chen CJCU University Tainan
Othello 8x8 Cocoon Wei-yuan Hsu National Chiao Tung University Taiwan
Othello 8x8 Maverick Yen-Chi Chen National Taiwan Normal University Taiwan
Othello 8x8 Little Devil Not assigned now... Overseas Chinese University Taiwan
Outer-Open Gomoku JacksonFive Yu-Heng Chen National Taiwan Normal University Taiwan
Outer-Open Gomoku Swamp Bian Chang University of Science and Technology Beijing China
Outer-Open Gomoku fiver Xu Bowen University of Science and Technology Beijing China
Surakarta muc_surakarta Song Wang Minzu University of China China
Surakarta FuChou Jia-Fong Yeh National Taiwan Normal University Taiwan
Surakarta Swamp Zhang Yunpeng University of Science and Technology Beijing China
Surakarta Animal Protect Society Long Qingyue University of Science and Technology Beijing China

Location

info.

  • National Taipei University (San-Shia Campus)
  • 151, University Rd., San Shia District, New Taipei City, 23741 Taiwan
  • (Mark A) CG2018 conference: 2F, Public Affairs Building
  • (Mark B) The Cimputer Olympiad: Information Center (the building next to Library)

  • 國立臺北大學(三峽校區)
  • 23741 新北市三峽區大學路 151 號
  • CG2018 會議:公共事務大樓 2F(標記 A)
  • 奧林匹亞電腦對局競賽:資訊中心(標記 B)